Saturday, April 21, 2012

Noisy Raymarch

Here is an attempt to render a spherical cloud using raymarching, now that I've resolved my 3D texture issue. I'm yet not sure why that noise is appearing nor am I certain as to why it does not look quite spherical. Still, it's an improvement over the black cube I was seeing before.


Here's another render (this time with what looks like an ellipse but what should be a sphere):




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